My publications include:

  • Physics for Animators (Taylor & Francis, Dec 2015) – A book for animators to assist in creating physically accurate animation sequences.
  • How to Cheat in 3ds Max – A book series on how to use 3ds Max tools to achieve unusual effects.
  • Character Animation with Biped – The use of the Biped tool to accurately portray human and animal motion with 3ds Max.